Learning OpenGL ES for iOS

Learning OpenGL ES for iOS

4.11 - 1251 ratings - Source

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Applea€™s iPhone, iPod touch, and iPada€“as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Applea€™s iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Applea€™s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If youa€™ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOSa€“including downloadable examples specifically designed to jumpstart your own projects. Coverage includes a€c Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture a€c Integrating Cocoa Touch with OpenGL ES to leverage the power of Applea€™s platform a€c Creating textures from start to finish: opacity, blending, multi-texturing, and compression a€c Simulating ambient, diffuse, and specular light a€c Using transformations to render 3D geometric objects from any point of view a€c Animating scenes by controlling time through application logic a€c Partitioning data to draw expansive outdoor scenes with rolling terrain a€c Detecting and handling user interaction with 3D geometry a€c Implementing special effects ranging from skyboxes to particles and billboards a€c Systematically optimizing graphics performance a€c Understanding the essential linear algebra concepts used in computer graphics a€c Designing and constructing a complete simulation that incorporates everything youa€™ve learned11. Math. Cheat. Sheet. Math forms the basis of computer science in general and computer graphics in particular. The term linear ... apply across fields of study such as economics, natural sciences, and social sciences. Wrapping ... This chapter reviews linear algebra concepts introduced gradually by preceding chapters and explains the key concepts, important formulas, and when to use them. Note Asanbsp;...

Title:Learning OpenGL ES for iOS
Author: Erik Buck
Publisher:Addison-Wesley - 2012-07-31

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